Life lessons from SG1: As soon as you get a new mother ship, people are gonna bug you to help them move. Also, spilling your whole plan to a villain who handily takes down three guards and tells everyone what you're doing will only lead to having t ...
Daniel loses his head. Sam get’s blown up and then electrocuted. Jack gets in a fist fight with himself and Teal’c finally gets to avenge his father’s death. Meanwhile, Mary and Kathy both rant about people who don’t understand Connecticut.
Pwalter’s console explodes and he gets thrown across the room. Sam gets taken over by an unknown entity. Jack almost kills her. Frasier’s constantly holding back tears. Hammond fails at lockdown. No one will hold Siler’s flashlight. Kathy goes t ...
Mary and Kathy have a lot to say. Some of it is about the episode.
You know what's a good show? "Soap." Also "Better Off Ted." Or maybe go watch "Lower Decks" or "Clue" or something.
If the instrument is broken, the music will be sour. If a sandstorm is a child, the wind will be wise beyond its years. If an archaeologist is given knowledge and power, fire will rain down from above. If a tree falls in the woods and no one is th ...
Jack wears some big pants. Maybourn uses the internet! Kinsey has a very good boy. Bauer, the new boss, will not let Sam Sam it out. Daniel and Teal'c disapprove.
We discuss power washing simulators, the history of dyes, and children's songs. Also SG1 does some stuff.
Daniel bickers with some old friends while running around the world, stealing artifacts, Teal'c and Jack spend some quality time with each other and a bunch of mosquitos. Everyone else hangs out at the SGC with a slimy, dead hagfish. It's a very re ...
Jack does some math and doesn't like the answer. Teal'c teal'c'splains physics. Sam sams out a solution. Daniel unsuccessfully tries his hand at improv.
Jack is impatient as always but comes around in the end. Daniel and Sam have fun with playing dumb. Teal'c is just vibing. Life is good.
Even without their memories, SG-1's gotta SG-1.
Vampires have managed to figure out a way around the whole 'UV is deadly' thing, but SG1 and the Enkarans? Not so much. Too bad another society already has dibs on the low-UV planet that they want.
Here lies Robert Rothman. You weren't on that often. You'd study and sneeze, since all nerds have allergies. Had you crystal skull in your head, maybe you wouldn't be dead.
Surprise! Kathy's back! Surprise! The Russians have a Stargate! Surprise! Deanna Markov needs SG-1's help! Surprise! Maybourne is frozen! Surprise! The science passes Mary's very high standards!
Springfield hosts a Stargate Convention, Patty and Selma try their hand at kidnapping, and Richard Dean Anderson cosplays as MacGyver. Some other stuff happens too.
When one of the hosts needs some time off, we MacGyver a solution.
Today we learn juggling, golfing, pottery throwing, Latin, and astrophysics, with a smattering of nutritional guidance and first aid info. It's a very informative episode.
The team should have no problems with allergies given the amount of Zyrtec circulating around the base. Freya, Anise, and Martooth remind us the Tok’ra can’t be taken at stuffy-nosed face value.
Hagfish will be hagfish and you're not fooling anybody, Hebron.
The team eats steak and blows stuff up. It was a good day.
What happens when Hammond and the team decide to randomly trust strangers they just met in hopes they'll get something in return? The results...will not surprise you. Also, Mary and Kathy try to dodge Google SEO on the episode title.
Sam comes up with an idea to save the Asgard that's just dumb enough to work. Meanwhile SG 3/4's idea to stop the replicators is also dumb. Too dumb. And full of failure.